For this project i wanted to explore my interest in foliage and environment art.
I got to learn a lot about making LODs, utilizing unreals Two sided foliage shading model, and rendering with the render queue.
I also had a lot of fun working on the lighting and composition.
For my foliage i have used Quixel atlases for the leafs, as well as some trunk meshes that i've extended with Speedtrees mesh converter tool.
I also used quixel materials for my landscape.